Minor update, and supporting WebGL
Minimalythm » Devlog
Hello!
Well, it is been quite that the GameJam has introduced me this place to post my prototype-like games. Even though I didn't managed to make this game more fun, but instead, I desired to develop something I had it in my mind.
I'm feeling this GameJam was a very good experience for me, which taught me that I should never try to develop something totally unnatural in competition environment, and focusing on following the guidelines to gain more scores.
Back to the announcement itself, YES! Minimalythm is now supported on WebGL (With a very dirty trick for Unity Audio Component support), and bumped the version from v0.0.1 to v0.1.0.
Please, enjoy this game while I enhance my rhythm engine to something more flexible.
Best regards ,,
Files
MinamalythmGL v0.1.0 Play in browser
Sep 01, 2018
Minamalythm v0.1.0.zip 17 MB
Sep 01, 2018
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